

Perhaps the only thing going for M4+s is that they have the same, if not slightly better, maneuverability than their little brothers, both in vanilla and XRM. You might be better off staying in an M4 until you can get to M3 - the loss of raw speed hurts most players, as player-controlled ships tend to benefit much more from the strategic use of thrust in combat situations.Īs an AI carrier-launched fighter or wingman Cargo bays remain the same, though, namely that they are about the same capacity as their race’s M4. Thanks to XRM, though, they have been improved enough to make them viable, but not enough to be overpowered specifically, the speed reduction between corresponding M4/M4+s is not as drastic, and the weapon capacitor is beefed up. Boron Mako) both in vanilla and XRM, but this came with a hefty decrease in speed in the olden days. Cargo default, Cargo max, Transport efficiency default, Transport efficiency max, Hangar size, Base price, Reputation needed, Hangar cost efficiency. They are, indeed, capable of mounting a handful of 25MJ shields, and with about double the shield recharge of the corresponding racial M4 (i.e. While it sounded good on paper (yet another incremental “in-between” step, has to be useful, right?), the fact was that M4+s had few advantages over their smaller brothers. Perhaps the saddest joke of vanilla X3 for player-operated ships, M4+s were the aborted love-child of M3s and M4s.
